Having a Guardians of the Galaxy choices guide at your side can make all the difference when you're trying to pick the best decisions during your space adventures. These can affect Knowhere, the Nova Corps, or even the Guardians themselves, but there's a big truth you need to be aware of in all of these choices, which is that most of the decisions you make don't actually have much of an impact on proceedings.
So you don't end up sweating over every one of the Guardians of the Galaxy choices you face, we've broken things down and picked out the decisions that matter so you know when you need to think a bit more about what to do next. You'll find them laid out below in the order you reach them to keep spoilers to a minimum, though naturally there will be some minor unavoidable ones to explain the consequences of your actions. This way you'll be armed with all the information you need to decide on the right Guardians of the Galaxy choices for you, to get the experience that best matches your intentions.
All Guardians of the Galaxy best choices and consequences
There's dozens of choices throughout the vast majority of Guardians of the Galaxy, but here's the secret: most of decisions you make don't have any real consequences. Our playthroughs revealed that the only choices that seem to have long-term impact are those that are followed by a little pink text box in the corner of the screen, hinting at some serious impact or line being drawn.
When this is the case, there'll usually be some sort of consequence later down the line, either changing elements or adding to them. The problem is, it's not always clear when a choice like this is going to have bigger consequences, and it doesn't help that Guardians has some choices that are more right/wrong than "matter of opinion". Nonetheless, we've outlined all the choices below, so you know what you're in for one way or another. They're also all in order of experience within the game so you shouldn't hit any later spoilers, and if we haven't listed a choice here, that's because it doesn't actually matter.
Hide the creature or tech
- Hide the creature: Nova Corps fines you 7000 credits. Later on, there'll be a scene where you're trapped and will be freed automatically.
- Hide the tech: Nova Corps fines you 8000 credits. In later ship-flying missions, the Milano will have a weapons system upgrade that's otherwise unavailable. In the sequence where you're trapped as mentioned above, you'll have to play a mini-game to escape.
Best choice: It's hard to say without going into further detail - this choice is actually one of the bigger, more complicated ones in the game, so we've put together a proper Guardians of the Galaxy Hide the Creature or Hide the tech guide to take you through it.
Take the blame or tell Ko-Rel the truth
Part of a longer dialogue tree where you cover for - or give up - Nikki in front of Ko-Rel, the question here is whether you can effectively earn enough of the character's trust to let her give you something at the end.
- Take the Blame: Nikki trusts you enough to give you her special Passkey. Later on in the game this will help you get past several puzzles and locked doors.
- Tell Ko-Rel the Truth: Ko-Rel admonishes Nikki, who is outraged at your failure to stand up for her. No Passkey for you.
Best choice: This is one of those choices that's more right/wrong than up to individual taste. There's no real benefit to siding with Ko-Rel, as she won't give you anything for it. The Passkey you get for helping Nikki allows you to skip a couple of easy puzzles later (though you can argue that's not much of a reward), and it'll open one door with some components behind it, and sometimes a costume if you're lucky.
Sell Groot or Rocket
- Sell Groot: Lady Hellbender appreciates Groot as a very rare monster and pays 10,000 units for him, increased to 12,000 if you let Drax handle negotiations. Later on there is a stealth section to retrieve him from the aftermath of a party without waking anybody up.
- Sell Rocket: Rocket antagonises Lady Hellbender and she attacks the Guardians. They flee and change plans, breaking into the vault they saw on the way up and looting it for up to 12,000 units.
Best choice: Again, it's a bigger choice than you'd think, as it causes a genuinely divergent path that changes what you spend most of Seknarf Nine doing. We put together a proper Guardians of the Galaxy Sell Groot or Sell Rocket guide to take you through the nuances.
Encourage Drax to throw Rocket or stop Drax from throwing Rocket
There's actually two moments on Seknarf 9 where Drax offers to hurl Rocket over a gap so he can set up a bridge, despite Rocket very much not liking the idea.
- Encourage Drax: If you let him throw Rocket, Rocket sets up the bridge, but is very angry and refuses to be thrown the second time, not giving you the choice.
- Stop Drax: If you stop Drax, Rocket appreciates it and you have to find an alternative route around. When you come to the second gap, you can have Drax throw him this time instead, or find yet another alternative route.
Best choice: Don't throw Rocket, what'd he do to deserve that? In all reality, while it gets you to the same place, you're effectively skipping gameplay and the chance to explore Seknarf 9. If you're not on a timetable, just let the little trash panda be and go see what you can find, you'll get across either way.
Release the prisoner or don't release
It's an optional choice that you might miss altogether, but early on the Nova ship you'll find a prisoner in a cell who begs you to let him out with a release button. The prisoner is actually a minor Marvel Comics character (and no, he's not the Winter Soldier), but you have the choice to walk away altogether.
- Release the prisoner: Rather than open the door, instead the button moves the cell into an adjacent room where the prisoner is put in a line-up. Later you see him through a window and there's some dialogue to go with it.
- Don't release the prisoner: Nothing comes of this, and it's the last time you see the character in person.
Best choice: Honestly, just hit the release button. You get a joke and some flavour elements you wouldn't have got otherwise, and it's not really a choice that matters even in the short term.
Talk or say nothing into the helmet
- Speak into helmet: Peter gives away their location to a mysterious enemy and it prompts combat.
- Put it down: The enemy remains unalerted and combat is delayed in favour of rising tension and story elements.
Best choice: Depends on whether you're ready for some combat. Either way it's not far off, but talking brings it about quicker, despite some of the Guardians grumbling about it.
Refuse Disabler or buy Disabler
- Buy the Disabler: You lose 1500 credits and gain the Nova Tracker Disabler in your inventory. However, as far as we can tell, there is no opportunity to use it in the story, effectively making it useless and just costing you money.
- Refuse the Disabler: You keep your money and don't get the Disabler.
Best choice: Don't buy it. The fact that you never get around to using it for story reasons effectively makes it a pointless purchase that just depletes your hard-earned money.
Buy Collector's Ticket or refuse Collector's Ticket
- Buy: You spend 5000 units to get into the Collector's Emporium.
- Don't buy: Nothing happens.
Best choice: The best choice here is a tangent: find the bar where Rocket and Groot are planning a job and you'll run into a character called Lipless. If you can bluff your way through being friends with him he'll give you a free ticket.If you need a hint for the song lyrics he wants you to sing, stick with all the weather-themed options.
Buy Doll from Collector's Emporium or don't buy
- Buy the doll: You lose 2000 credits and obtain the Green Doll, which serves as a Guardian Collectible for Gamora.
- Don't buy the doll: Nothing happens.
Best choice: If you have spare money, there's no reason not to get the Doll really. It prompts some dialogue with Gamora back on the Milano and goes towards the related achievements and trophies. Of course, there's no penalty to not getting it, so don't do it if you'd rather put those units towards other things.
Distract Raker or don't distract Raker
- Distract Raker: To do this successfully, pick the following dialogue options: Feign Interest/Something about her?/Fake heart attack. There are other ways to do it successfully, but this is one of them. If you do it right, Rocket successfully reprograms the drone and later it helps you navigate through the facility while under attack.
- Don't distract Raker: Raker catches Rocket and forces him to stop tinkering with it. No bonus or advantage to this choice.
Best choice: Another good idea/bad idea scenario, there's no conceivable benefit to not hacking the drone, making this more of a puzzle than a choice. Later on there'll be a room with numerous paths splitting off from it while infinite enemies spawn to kill you. If you have the drone, it shows you the right way out immediately, otherwise you have to find the specific door yourself through trial and error while under fire.
Let Gamora go after Raker or stop her
It's not an obvious choice by any means, but while you're fighting your way out of the Sacrosanct Gamora will suddenly break off from the group to pursue Raker in full assassin mode. She runs up an elevated path, and if you physically follow her, you can actually stop this from happening. But should you?
- Trust Gamora: Gamora won't be a part of your team for the rest of the Sacrosanct breakout, essentially forcing you to play with one less ally. It's harder to do, but by no means impossible. Later on, Gamora will return having wounded Raker, which will make a later boss fight against him easier.
- Stop Gamora: Gamora is forced to avert her assassination plan when Peter immediately falls off a walkway and she has to catch him, giving Raker a chance to escape. She's outraged, but will be there for the rest of the battle out of Sacrosanct.
Best choice: Let Gamora do what she does best. The battle out of Sacrosanct is tricky and having one less teammate will make it more of a struggle, but damaging Raker is a good idea and she appreciates you trusting her later on.
Pay fine or don't pay fine
- Pay fine: You get an Achievement/Trophy.
- Don't pay the fine: Nothing happens. Even further down the plot, not paying the fine will not be a real issue.
Best choice: It honestly makes no difference, so you might as well get the achievement. There won't be any further points to spend units in the game, so you don't need to save them, but you also don't need to worry about the Tracker for plot-related reasons.
Worldmind dialogue choices
The Worldmind dialogue has numerous options that serve as more of a puzzle than a straight moral or tactical choice. If you can convince the big face, it might help you against Raker and the Church. You need to pick the following:
- Share Intel
- Appeal to Duty
- Put in Perspective
If you do, you'll get a consequence text box that reads "You planted a seed of doubt in the Worldmind's logic." While this doesn't have any immediate effect, in a far later scene the Worldmind will return and do massive damage to a room full of tough enemies, giving you a lot of help. If it's not there, it's a harder fight, though not impossible.
Cosmo dialogue choices
Similar to the Worldmind, later on you'll return to Knowhere and have a meeting with Cosmo, who… isn't doing well, to say the least. Like above, the dialogue is more about convincing him than taking a stance one way or the other. There seem to be multiple solutions, but here's a combination of sentences we guarantee works.
- Offer hand to Cosmo
- Focus on present
- Remind about puppies
Doing this correctly will generate a text box that reads "Cosmo appreciates your help in freeing him from his Promise". Later on, he'll return to help you in a major brawl against many enemies, using a unique weapon you haven't seen before.
Nikki Promise dialogue choices
Near the end of the game you'll return to Nikki's Promise with a new approach and a new idea for the best way to handle things. Once more, this is a dialogue puzzle - you have to convince Nikki to see things in a new light, and you'll need the right phrasing and speech choices to do so. Rather than triggering long-term consequences, you'll actually be forced to start over if you get it wrong, so it's important to know the best approach. Take the following choices to start your career in child therapy.
- Acknowledge limits
- Ease her guilt
- Trust Nikki
Do this and things will resolve, for better and for worse. This leads to some kind of resolution and another big fight with a familiar foe.
Magus boss fight dialogue choices
In the final surprise boss fight against the Magus, part of your strategy is based around taunting him to get in close enough that you can hit him with a surprise attack. This isn't hard, as the Guardians effectively tell you what to do - annoy and antagonise him as much as possible. For that, just choose the following:
- Slow clap
- Badger him
- Provoke the Magus
Do this, and the big purple idiot will get in close to retaliate, leading to the final sequence of the game. Congratulations, Guardians! Cue rock music, etc, etc.
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You can speak to Adam Warlock inside Peter's room. It doesn't seem like any of your responses seem to make a difference, so respond however you'd like.Should I kneel or slow clap Guardians of the Galaxy? ›
Phase 1 – Kneel or Slow Clap
When you're given your first choice when talking to Magus, you should choose the Slow Clap option. Your not actually clapping, although Magus is a bit thick and needs that explaining to him. When you finally do – and call him an idiot – he will throw a planet at you.
There's dozens of choices throughout the vast majority of Guardians of the Galaxy, but here's the secret: most of decisions you make don't have any real consequences.Should I side with Ko-Rel or Nikki? ›
The best choice here is to side with Nikki. Not only does it matter for the story, but she'll also give you a Compendium item in the shape of an access key that will be useful in Chapter 7. Star-Lord will say that he hacked the doors and Nikki had nothing to do with it, making him look like the bad guy.Is Warlock a good guy or bad guy? ›
But ,it is very important to remember that Warlock isn't a villain or a hero, so his true status as a character is left as a true mystery.How to get 15000 units for Groot? ›
If you chose to sell Groot, you'll successfully sell him to Lady Hellbender and earn 15,000units. The chapter will then be more stealthy as you try freeing Groot and escaping the fortress.Is selling Groot or Rocket better? ›
Ultimately, it doesn't matter. You will anger Lady Hellbender either way, and both choices pay out 12,000 credits it's more a decision based on whether you want to play a stealth mission, or a firefight mission.Is it better to hide the llama or the parts in Guardians of the Galaxy? ›
Of the two options players can choose from the best choice to make is to hide the tech. Here's why: If you hide the tech, you get homing missiles later on. Whatever you pick, the Llama doesn't get confiscated.Is Nikki Peters daughter? ›
With the help of Ko-Rel's spirit–who reveals Nikki is an adopted war orphan and not Peter's daughter–Peter convinces Nikki to accept Ko-Rel's death, freeing her from her Promise and Magus' control, while also unlocking her hidden powers.Can you romance Gamora in Guardians of the Galaxy game? ›
The developer's choice not to have a romantic attraction between Star-Lord and Gamora only helps to strengthen this plot in several ways. Related: Should You Play Marvel's Guardians of the Galaxy in New Game+?
Overall, keeping the llama is the cheaper choice, but if you want a slight, but not very significant edge in a later chapter, stash the tech. You'll still have the llama eating holes in the wall on Milano, but if you keep the tech, you'll need to sing to it to direct it.Do you want better who is Gamora? ›
Who is Gamora? Drax : I'll do *you* one better. Why is Gamora? Star-Lord : Tell me where the girl is, or I swear to you I'm gonna French fry this little freak.What happens if you fail to convince Nikki? ›
You need to convince Nikki that the Promise isn't real. Answer carefully because if Nikki isn't convinced, you'll be looped back to your conversation with Ko-Rel, and you'll need to try again.How do I convince Nikki to reject the promise? ›
To save Nikki from The Promise, pick these choices:
- Acknowledge limits.
- Ease her guilt.
- Trust Nikki.
Later during the elevator ride with Ko-Rel and Nikki, you can either side with Ko-Rel (left dialogue choices) or Nikki (right dialogue choices). It's HIGHLY recommended to always side with Nikki (take the blame). Then she gives you her Access Card, which is a missable Compendium Item.Who defeated Adam Warlock? ›
Mortally wounded by Thanos, shortly after the mad Titan murdered Gamora and lobotomized Pip, Adam welcomed the end. Just before slipping into what he believed would be his final death, he turned Thanos to stone.Who is Thanos brother? ›
Born on Saturn's moon Titan, home to a population of Eternals all its own, Eros is the biological brother of Thanos the Mad Titan.Will Guardians of the Galaxy 3 have Adam Warlock? ›
The Guardians of the Galaxy have returned for one last mission. In the trailer, viewers finally got to see the grand entrance of the all-gold, super-being Adam Warlock.Should you let Drax throw rocket? ›
You can either stop Drax, or encourage Drax to throw Rocket. The first thing to note is that there are no long-term consequences to throwing Rocket. Besides making him furious, your decision won't impact the wider story in any way. In the short term, it does make a difference.Should Gamora break into song or retreat? ›
When speaking with her on the ship, choose “break into song” and she'll to open up. If you follow Gamora up the ramp, you'll stop her from attacking Raker. If you intervene, she'll rejoin you for the rest of the mission, and Raker won't be damaged when you fight him later.
If you don't care much for the creature and choose to hide Rocket's Tech you will receive a fine of 7000 credits for trespassing plus a further 1000 credits for smuggling an illegal creature.Can you get 20000 units for Groot? ›
Selling Groot can net you up to 12,000 units and is the only option where you actually sell a creature. To do this, you have to let Drax lead and have faith in his ability.Are Rocket and Groot a couple? ›
Rocket and Groot have been best friends since they met each other on Halfworld and began a life of crime together. While Rocket was cruel to everyone, he had a soft spot for his best friend and fellow partner.Did Groot calls Rocket dad? ›
What did Groot's last words mean? James Gunn, who worked with the Russo brothers on the film, has revealed what that final “I am Groot” meant. It meant “Dad.” As Rocket was comforting him, Groot called him “Dad” before he was turned into ash.How many endings does Guardians of the Galaxy have? ›
However, Guardians of the Galaxy only has one ending for players to reach, which isn't bad. Not all games need multiple endings, and Guardians of the Galaxy is a very linear story that takes players on a largely rail-based narrative.Should you speak into the helmet or put it down Guardians of the Galaxy? ›
If you're not looking for a fight just yet, select to put the helmet down. Your team will appreciate that decision! If you speak into the helmet, enemy Nova Corps troops appear, and you'll need to fight them all. Either way, you'll need to use the elevator in the back of the room to continue to the next area.What happens if you eject the llama? ›
Nova Corp will find the Llama but won't confiscate it, so you'll keep it and the tech. You'll be fined 8000 units for trespassing and smuggling the llama.Is Gamora coming back in Guardians of the Galaxy 3? ›
Guardians of the Galaxy Vol 3 is set to be an emotional rollercoaster, so we are sure some of it will include Gamora getting to know Guardians, and especially Peter Quill all over again.Who is Gorrs daughter going to be? ›
Gorr's Daughter Love is Chris Hemsworth's Real-Life Daughter
In the film, Love is Gorr's daughter, who dies in vain on a barren desert planet in the midst of an environmental catastrophe. When Gorr finds his god living in luxury while he suffers, he vows to kill all gods by using a wish from Eternity.
Powers and abilities
Nikki is a member of a genetically engineered offshoot of humanity whose traits were designed for survival in the harsh conditions of the planet Mercury. As such, she has the ability to see in intense light, and has a high degree of resistance to heat and most types of radiation.
If players choose to rethink their choice, they will be sent back to the moment Peter's mom starts to hug him and will be forced to shoot her to exit the fantasy. It's still possible to get sucked back into the dream if Star-Lord in Marvel's Guardians of the Galaxy is allowed to hug his mom for too long.Can Gamora have kids? ›
She has an (adopted) daughter
Given the laws of comic book relationships, that means that they'll inevitably hook up. Warlock and Gamora didn't just become a couple, however — they actually have a child together, albeit an adopted one.
Does Gamora fall back in love with Quill? However, at the end of the film, Gamora did confess her feelings for Quill while he recepciated by pulling her into a loving embrace.Is GOG com trust worthy? ›
GOG.com is extremely safe and legit, which makes it reliable for any gamer who wishes to purchase a game. Furthermore, GOG.com has a full refund policy to ensure the comfort of the gamers. For every first purchase you make, you will benefit from a full refund policy within the first 30 days of your purchase.Why is GOG the best? ›
GOG is also the leading advocate of DRM-free games on the internet. In other words, if you buy and download a game from GOG, it's yours to own forever. You can burn it to a disc and keep it for posterity.Why should I use GOG? ›
GOG Galaxy collects, organizes, and manages your PC game collection, achievements, and friends. If you're a PC gamer, there's one application you absolutely should have on your hard drive: GOG Galaxy 2.0, the best way to organize your games. All your games.Would Gamora have survived the snap? ›
One of the numerous people who died in Avengers: Infinity War was Gamora. But it was final since Thanos' snap did not cause her death. In the third Avengers movie, Thanos abducted his adoptive daughter and took her to Vormir.What is the secret that only Gamora knows? ›
. However, Gamora chose not to reveal her achievement to Thanos, pretending that she had failed and burned the map. However, Thanos was not fooled by Gamora's lies and knew that she had found the location of the Soul Stone.Who has a crush on Gamora? ›
Gamora and Peter's Relationship is a canon romantic pairing between fellow Guardians of the Galaxy Peter Quill and Gamora. Together, the two of them are called "Starmora."Can the Worldmind be convinced? ›
To convince The Worldmind to help in Marvel's Guardians of the Galaxy, players should always choose the clinical, factual dialogue options. The team is talking to a Nova supercomputer, not an actual person, so appealing to its emotions won't do any good.
If you don't choose these options, the Worldmind will decide that Raker cannot be defeated and continue with its logical assumption that the galaxy can't be saved from impending doom. Afterwards, you will have to decide whether to pay your Nova Corps fine.What happens if you don't pay the Nova Corp fine? ›
If you choose not to pay the fine, you'll also unlock an extra cutscene at the end of the game. In this scene, the Nova Corps disable the Milano, since the Guardians Of The Galaxy are technically still in debt, despite having saved everyone from Grand Unifier Raker.Do choices in Guardians of the Galaxy matter? ›
Despite being a pretty linear game that doesn't take too long to finish, Guardians of the Galaxy includes plenty of choices. Most of them are small dialog options that have no lasting impact. Yet, several decisions actually affect the overall experience by changing how certain scenes or chapters play out.Should I hide the llama or the tech? ›
Of the two options players can choose from the best choice to make is to hide the tech. Here's why: If you hide the tech, you get homing missiles later on. Whatever you pick, the Llama doesn't get confiscated.Is Adam Warlock a bad guy on Guardians of the Galaxy 3? ›
He is primarily an anti-hero in the comics, often helping protect worlds from major threats, but he does occasionally find himself in villainous territory. Adam could be considered a threat to the heroes of the film because he was created by High Priestess of the Sovereign Ayesha to take out the Guardians.Is Adam Warlock good or bad in Guardians of the Galaxy 3? ›
3 as Adam Warlock, a villain who may become a hero. The MCU has changed Adam's origins. He's now a creation of Ayesha (Elizabeth Debicki), the high priestess of the Sovereigns, who will unleash Adam as revenge for their actions in Guardians of the Galaxy Vol.What happens if you accept the promise guardians? ›
If players choose to accept The Promise, they will be booted to the title screen. Pressing continue or loading the last checkpoint will start players at the beginning of the dream when Peter is fixing a car.Is Adam Warlock important? ›
He's an immensely powerful cosmic being and a longtime enemy of Thanos. He has even wielded all the Infinity Stones at once (called Infinity Gems in the comics). So he's a major player. And on top of this, Marvel's Adam Warlock is finally making his MCU debut in a big, bad way in Guardians of the Galaxy Vol.Is Thanos related to Adam Warlock? ›
Adam Warlock and Thanos: Brothers? Adam Warlock, due to his connection to the Soul Gem, is the Avatar of Life. Meanwhile, Thanos is the Avatar of Death. So, in a manner of speaking, they are spiritual siblings or different sides of the same coin.Who has beaten Adam Warlock? ›
Thanos would overpower Adam Warlock in every case, both in the comics and the MCU. His powers, abilities, and physical attributes are on a different scale. In the instances where Warlock defeated Thanos, he was never alone, and it was never due to him being the stronger between the two.
Mortally wounded by Thanos, shortly after the mad Titan murdered Gamora and lobotomized Pip, Adam welcomed the end. Just before slipping into what he believed would be his final death, he turned Thanos to stone.Will Guardians 3 have gamora? ›
Gamora is alive in Guardians of the Galaxy Vol. 3 because this is the Gamora that came with the 2014 version of Thanos to the current timeline. The original Gamora that Peter Quill and the rest of the Guardians know died when Thanos sacrificed her to get the Soul Stone.Who is stronger Thanos or Adam Warlock? ›
Though Thanos is one of the strongest entities in the galaxy, he is no match for Adam Warlock. Thanos is undoubtedly impressive. With his mutated Eternals lineage, Thanos has the typical powers of a cosmic entity: enormous speed, strength, durability, stamina, and immortality.Should I eject the llama or the crate? ›
Interestingly, even though the llama stays on the ship no matter what, choosing to hide it in chapter 2 alters how the team gets out of a dangerous situation in a later chapter. If players want a quick way out of this future predicament, they should choose to hide the llama.Should I save the llama or the tech? ›
Of the two options players can choose from the best choice to make is to hide the tech. Here's why: If you hide the tech, you get homing missiles later on. Whatever you pick, the Llama doesn't get confiscated.Can Adam Warlock beat Dr Manhattan? ›
8 Adam Warlock
If Thanos could defeat Dr. Manhattan, then Adam Warlock could as well since Warlock brought down the Mad Titan in the Infinity Gauntlet comic event. Adam Warlock is all about the soul, and Dr. Manhattan's weakness might be tied into his soul, or lack thereof.
Thor would win in a fight against Adam Warlock. The two clashed in the comics several times, and Thor simply proved to be the superior between the two each time. He simply has more potent powers. He is stronger, faster, and more durable.Who is the most powerful character in Marvel? ›
Without question, the One Above All is the most powerful character in all of Marvel Comics. How do we know this? Well, the One Above All is literally God. The creator of every single being in existence, the One Above All is the ultimate force for good in all the multiverses.